UE4 Layered Clothing Test / by Jeremy Ernst

I was working on making some ARTv2 rigging tutorials using this model (how to rig a custom asset), but got distracted and decided to get it in UE4 and play around with getting the layered clothing looking okay. Trying to get clothing not to clip into everything can be challenging, and this mesh had lots of layered bits that all needed to collide properly. It’s not 100% perfect, but good enough for the time put into it. I wanted to do more, like add more dynamics to the hair and such, but I figured I should get back to actually making those tutorials I set out to make in the first place!