Shipped Works

Below are the games, technical demos, and trailers I have worked on during my career, with brief descriptions of my responsibilities on each.

 
 
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Fortnite

Setup the initial rigging and animation pipeline and rigged all characters from 2011 - 2014. Additional rigging support from 2014-2017 when needed. From 2012 - 2017, lead the technical animation department which was centralized across all projects. The game uses ARTv1 for the character rigs.

 
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Paragon

Setup the initial rigging and animation pipeline and rigged the first batch of champions. Additional rigging support on a couple champions plus some skins from 2014-2017 when needed. From 2012 - 2017, lead the technical animation department which was centralized across all projects. The game also uses ARTv1 for the character rigs.

 
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Robo Recall

Did all rigging on the project as well as all player hand poses.

 
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Battle Breakers

Setup pipeline, rigged about 500 characters in around 6 months.

 
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